Part of Destiny: Nimble
Level 3
Arc Soul.
You can summon shadow minions within Reach 6.
Attuned - Lightning.
Gain the Arc Spell School. Shadow Blast and Shadow Minions may deal Arc damage.
Live Wire.
You and your allies can move between spaces your minions occupy as if they were the same space (as long as you do not end movement in an occupied space).
Level 7
High Voltage.
Your minions inflict the Jolted and Dazed condition when attacked in melee.
Ride the Current.
You and your allies can attack between spaces your minions occupy as if they were the same space. Gain advantage when attacking this way.
Level 11
Arc Conductor.
A shadow can move into the space of another shadow to have both of them implode and die, dealing 2d12+20 damage to all creatures in Reach 3 and pulling them 3 spaces towards the middle.
Level 15
Up the Volts.
(1/encounter) When your Shadow minion kills an enemy you may have it transform into a Greater Shadow.
Urgent Command.
Gain a wound to move you shadow minion as a Reaction.