Part of Destiny: Nimble
Level 3
Conduct Judgement.
Radiant Judgement attacks have advantage against Jolted enemies, removing the condition on successful hits.
Harbinger of the Storm.
Gain a 4 space aura. (1/encounter) After you interpose, deal damage equal your Judgment Dice to all enemies within your aura and Jolt them.
Level 7
Thundercrash.
(1/encounter) When you use Condemning Strike, knock your target prone and push them. Large = STR spaces, Med or smaller = 2x STR spaces. Creatures that get impacted by creatures being pushed this way are also pushed back for any remaining distance.
Level 11
Never Beyond Grasp.
(1/Mana) Interpose for an ally outside of your aura. Replenishes the use of Harbinger of the Storm or Thundercrash afterwards.
Level 15
Stormstrike.
(1/safe rest) reaction: when an ally you can see would gain a wound, swap places with them, maximize your judgment dice, and deal that much damage to all enemies within your aura. If the source of the wound is still alive, you gain a wound instead of your ally.