Hard Body, Focused Mind
Level 3
Anchored Stance.
When you would leave your Stance due to gaining the Prone, Grappled, or Incapacitated condition, you may expend a Flow Die to remain in it instead.
Heightened Acumen.
Your maximum number of Flow Dice increases by 2.
Level 7
Deep Reserves.
If you have no Flow Dice at the start of your turn, gain 1.
Level 11
Trained Resolve.
The first time each encounter you would drop to 0 HP while in a Stance, you drop to 1 HP instead.
Weathered Stone.
The Defense bonus granted by your Stances is increased by 2.
Level 15
Zenith Form.
(1/encounter) Action: Enter a Stance. Until the end of your next turn, its Defense bonus is doubled, and you gain that Stance's Mastery ability if you don't already have it. While Zenith Form is active, Flow Dice you gain are maximized. If you leave the Stance before the duration ends, this effect ends early.