Pinpoint Precision
Level 3
Building Pressure.
When you hit an enemy with an attack that deals 9 or less damage, they gain the Seized condition. They are Slowed while they are Seized.
Joint Lock.
Action: Remove the Seized condition from an adjacent target. They take damage equal to the current value of your Flow Dice (ignoring armor).
Level 7
Focused Strikes.
Your attacks have advantage against Seized targets.
Level 11
Puppet Strings.
When you use Joint Lock, you may move the target up to 3 spaces in any direction. They cannot move on their next turn
Level 15
Touch of Death.
(1/encounter) Action: An adjacent Seized target makes a STR save. You may expend any number of Flow Dice to reduce their save by 1/die spent. On failure, they are Incapacitated until the end of their next turn. If they fail by 5 or more, they lose half their HP.