ShepherdLuminary ofthe Harvest

Sow, Grow, and Reap in the Harvest Cycle

You are drawn to the cyclical nature of existence, and often take on roles as a shepherd of different cycles. How do you preserve the balance?

Level 3

Cornucopia.

(1/Safe Rest) When you Field Rest, create a cornucopia that provides enough Rations for everyone. Everyone eating this food gains KEY d4 temp HP.

Sowing, Growing, Reaping.

You have advantage on Naturecraft rolls.

Whenever you finish a Safe Rest, you may choose to exchange your Radiant or Necrotic spells for Terramancy spells. You must then choose a favoured season (spell school): Sowing (Terramancy), Growing (Radiant) or Reaping (Necrotic).

Level 7

Bountiful Harvest.

(WIL times/Safe Rest) Action: Grant up to six allies a benefit depending on your favoured season:

  • Sowing. Targets gain KEY temp HP.
  • Growing. Targets add 1d4 to saves until the end of the next round.
  • Reaping. Targets deal KEY extra damage to their next attack.

Level 11

Blessing of the Seasons.

(WIL times/Safe Rest) An ally you see may reroll a save if it matches your favoured season:

  • Sowing: WIL
  • Growing: INT
  • Reaping: STR

Level 15

Eternal Wheel.

(1/Safe Rest) Depending on your favoured season, your Bountiful Harvest grants you and any targets an additional benefit for the next minute:

  • Sowing: Gain 1d6 temp HP each turn.
  • Growing: Gain Advantage on saving throws and ability checks.
  • Reaping: Defend for free. (1/round still applies)