ShepherdLuminary ofSolar

Part of Destiny: Nimble

Level 3

Attuned - Fire.

Your Light Spell School and Searing Light can deal Solar damage instead. Searing Light Scorches targets.

Forged in Fire.

Whenever you Safe Rest, choose one:

- Weaponsmith Your weapon gains +INT damage until your next Safe Rest.

- Armorsmith Your armor gains +INT defense until your next Safe Rest.

Level 7

Lightforged.

Searing Light and Lifebinding Spirit healing grants INT+STR Temp HP. Living Ember. Crits from your Lifebinding Spirit Scorch targets, and Searing Light can be used against Scorched targets.

Level 11

Master of Radiance.

+STR to Weaponsmith and Armorsmith. Your bludgeoning attacks against Smoldering targets ignore armor.

Level 15

Quench the Blaze.

(Reach 6, 1/encounter) Scorched creatures take INT d6 fire damage (ending the condition) and are Restrained until the end of their next turn.