Part of Destiny: Nimble
Level 3
Attuned - Fire.
Your Light Spell School and Searing Light can deal Solar damage instead. Searing Light Scorches targets.
Forged in Fire.
Whenever you Safe Rest, choose one:
- Weaponsmith Your weapon gains +INT damage until your next Safe Rest.
- Armorsmith Your armor gains +INT defense until your next Safe Rest.
Level 7
Lightforged.
Searing Light and Lifebinding Spirit healing grants INT+STR Temp HP. Living Ember. Crits from your Lifebinding Spirit Scorch targets, and Searing Light can be used against Scorched targets.
Level 11
Master of Radiance.
+STR to Weaponsmith and Armorsmith. Your bludgeoning attacks against Smoldering targets ignore armor.
Level 15
Quench the Blaze.
(Reach 6, 1/encounter) Scorched creatures take INT d6 fire damage (ending the condition) and are Restrained until the end of their next turn.