Part of Destiny: Nimble
Level 3
Attuned - Lightning.
Your Light Spell School and Searing Light can deal Arc damage instead. Searing Light Jolts targets.
Capacitance.
When an effect caused by you heals a Dying creature, they are healed for twice as much. (1/round) Your Lifebinding Spirit can act for free while you are Dying.
Level 7
Conduit.
When an effect caused by you would heal HP, you may expend 1 use of Searing Light to heal (or damage, ignoring armor) another target within 6 spaces of yourself for the same amount.
Level 11
Power Conduction.
(INT/Safe Rest) Whenever you would roll dice to heal you may instead heal the max amount you could roll, or give that many temp HP.
Level 15
Empowered Conduit.
Your Conduit may target 1 additional creature. Regain 1 charge of Searing Light when you roll Initiative (this expires if unspent at the end of combat).