Seal Fate as an Omen of Doom
Grim harbingers wander places touched by death, serving as both a watcher of the dead and the herald of doom for those whose lives are running out. For whom does the bell toll?
Level 3
A Harbinger of Doom.
At your side is a guardian spirit and omen of death known as a Grim. It takes the form of a Medium animal. Instead of your first 2 Thrill of the Hunt (TotH) abilities, you may use your companion abilities Go for the Throat! and Protect Me!
Grave Touch.
You and your companion may choose to deal Necrotic damage instead of regular damage.
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Ferocious. Whenever you or your companion crit your quarry, your companion attacks again for LVL damage (ignoring armor), and the target’s speed is halved. Level 7. The target’s speed is reduced to zero. Level 15. The target is knocked Prone and Dazed.
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Protect me! When you Defend, your companion may first attack that creature for 1d4+LVL damage.
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Go for the Throat! (2/encounter) Costs 1 TotH charge, action: Your companion attacks your quarry for 1d8+(3×LVL) damage (ignoring armor). Level 11. 3/encounter
Level 15
Sealed Fate.
(1/encounter) Your quarry is vulnerable to Necrotic damage until the end of its next turn.