Part of Destiny: Nimble
Level 3
Something Glistens.
Whenever you use Hunter’s Mark, you may gain KEY temp HP and Taunt your quarry until you lose these temp HP.
Level 7
Blinding Trap.
(WIL/day) reaction (when an enemy moves adjacent to you or an ally within 6): attack the enemy for WIL d6 damage and Chill them.
Level 11
Snowman Decoy.
You and your allies can interpose within 4 spaces vs Taunted attackers. (1/encounter) you can use Decoy for free while Prone.
Level 15
Trap Master.
Whenever you use a Trap, add your weapon damage to it. One of your Traps can be used an extra time each combat.