Part of Destiny: Nimble
Level 3
Attuned - Psychic.
Gain the Strand Spell School. If you have Strand spells already, replace them with new ones.
Deny Fate.
Whenever you miss with a spell or an effect you cause is saved against, you MUST use Force of Will.
Threads of Fate.
(1/round) On your turn, you may choose 1 option from the options below which you haven't chosen yet; resets when you roll Initiative, or when you have chosen all options once.
- Propelled by Fate use your Palm Blast for free, ignoring all disadvantage; it cannot miss
- Bound by Fate a creature of your choice within 12 spaces becomes Severed. If already Severed, it loses the condition and becomes Restrained instead
- Compelled by Fate choose a creature; it cannot harm a creature of your choice during its next turn
Level 7
Rewrite Fate.
(1/encounter) Ignore all disadvantage and other negative effects on your next action this turn, then use Threads of Fate.
Level 11
Unstranded.
(1/Safe Rest) Whenever you would fail a save, you may succeed instead. Whenever you roll a 1 on an Elemental Surge die, you may reroll it once.
Level 15
Master of Fate.
Whenever you use Threads of Fate, you may choose to trigger the selected option twice. You may use Threads of Fate as a Reaction.