Part of Destiny: Nimble
Level 3
Attuned - Fire.
Gain the Solar Spell School. If you have Solar spells already, replace them with new ones.
Embers.
Whenever you cast a Solar spell, gain a number of Embers equal to the Mana spent on it. Embers can be spent to power up your spells, and expire when an encounter ends.
- Enkindle Blaze (2 embers) Heart’s Fire on an ally with fewer than 3 actions for free.
- Consuming Fire (4 embers) when you target a single Scorched creature, damage creatures adjacent to them as well.
- Overheat (6 embers) creatures damaged by this spell are considered Vulnerable to it.
Level 7
Flame Weaver.
You may use Embers in place of Mana for Spellshaper abilities.
Thy Empers' Keeper.
When initiative is rolled, gain WIL Embers.
Level 11
Flash Fire.
When you roll initiative choose WIL enemies to gain Smoldering.
Level 15
The Phoenix.
(1/safe rest) Reaction, (When you drop to 0hp) Gain the effects of the Dawnblade Spell, when it ends gain 1 wound.