SongweaverHerald ofthe Great Fool

Laugh in the Face of Danger with Foolish Antics

What horrors and sorrows can’t be remedied by maniacal laughter? You are guided by the Great Fool, whose ultimate designs are often nonsensical and incomprehensible. Or are they?

Level 3

Cruel Mockery.

Your Vicious Mockery dazes the target on a crit.

Fool’s ‘Inspiration’.

You may target an enemy with your Songweaver’s Inspiration to force them to re-roll an attack or save.

Level 7

Jester’s Japes.

Action: Roll a 1d6 to cast a strange curse upon the target until the end of its next turn:

  1. Free Candy: The target is Charmed.
  2. Clown Shoes: The target is Slowed.
  3. Honk Honk: The target is Frightened.
  4. Flower Spurt: The target is Blinded.
  5. Stink Bomb: The target is Poisoned.
  6. Firecracker: The target is Dazed.

Level 11

Hog the Spotlight.

(1/encounter) Action: Cast Vicious Mockery with advantage. If you crit, Taunt ALL enemies that can see you until you drop to 0 HP.

Level 15

Send in the Clowns.

(1/Safe Rest) Action: Summon 3 clown spirits (d8 minions) to aid you in battle. Enemies they hit are Taunted by them, and the clowns deal 2d10 psychic damage to the creature that kills them.