Bloodletter— Creed of the —Juggernaut

The well runs deep

Level 3

Fortification.

+5 max HP. Upgrade your Hit Dice to d12.

Seeing Red.

While you are Bloodied, reduce all damage taken by STR. This does not affect HP costs for Bloodletter abilities.

Level 7

Undying Bulwark.

(1/encounter) If you would drop to 0 HP, drop to 1 HP instead.

Level 11

Unshakeable.

You count as one size larger for the purpose of Knockbacks. You cannot be Slowed, and ignore the effects of difficult terrain.

Level 15

Impenetrable.

(1/encounter) When you Defend, take no damage from that attack. This ability refreshes after using a Crimson Rite.