HexbinderCoven ofStrand

Part of Destiny: Nimble

Level 3

Attuned - Psychic.

Gain the Strand Spell School, or the Dark Spell School if you knew Strand already.

Stranded Beast.

Gain DEX charges; they refresh on a Safe Rest. Action: transform into a large beast made of Strand Threads. Gain DEX+LVL temp HP. Stranded Beast forms last until you drop to 0 HP, you assume a different form, or combat ends. You cannot use your weapons, but gain the following abilities:

- Gore Action: move half your speed then 1d6+LVL damage, on hit: Gain LVL temp HP.

- Fearsome Whenever you Interpose or Defend, you may spend 1 mana to give the attacker an Affliction.

Level 7

Stranded Hunter.

Action (1 Stranded Beast Charge): Transform into a medium beast. Gain +DEX speed, and the following abilities:

**- Hexbite ** Action: teleport 6, then 1d4+LVL damage. +1d4 for each Affliction the target is affected by. On crit: target is grappled.

- Cursed Power Spend up to WIL mana for +1d8 damage per mana spent on the next Hexbite attack, but you take this damage on a miss

Level 11

Stranded Stalker.

Action (1 Stranded Beast Charge): Transform into a tiny beast. Gain the following abilities:

- Sting (1/round) Action: reach 0 (must occupy the same space) 1d4+3xLVL damage ignoring armor. On crit: applies an affliction.

- Nightmare Assassin you cannot defend or interpose, but you are invisible. When you attack, you become visible to your target until the end of your next turn.

Level 15

The Stranded King.

Action (2 Stranded Beast Charges): Transform into a huge beast. Gain 5x LVL temp HP an the following abilities:

- Stuff of Nightmares all creatures that see you for the first time or receive an Affliction while in this form must make a WIL save or become Frightened. All creatures in the encounter are taunted by you.

- Blighted Fist Action: 2d12+LVL damage ignoring armor, AOE reach 2. All hit creatures receive an Affliction.

- Bone Chilling Howl 2 Actions: WIL d12 damage cone 8. On a failed WIL save, all hit creatures are Dazed and Severed. Disadvantage if affected by any Affliction.

- Flock of Doom while you have Temp HP, all enemies within reach 8 take DEX damage ignoring armor at the end of your turn. Afflicted enemies take double.