HexbinderCoven of Champignon

Life and death. Evil and good. People thinks these are distinct conceptions, Nature doesn't think. Evil and good can be in a same place at a time. Mushrooms can be good as well as evil ... if you know how to handle it.

Level 3

Master of Champignon.

You have mastered which mushrooms are beneficial and which ones are evil. Instead of applying an affliction with your Hex you can apply one of the following (INT/encounter) :

  • give 1d4+LVL temp HP (good mushroom)
  • heal 1 negative condition (good mushroom)
  • creature gain poisoned condition until the start of your next turn (evil mushroom)
  • creature gain dazed condition until the start of your next turn (evil mushroom)

Level 7

Contagious.

When an afflicted creature dies, mushrooms grows on his body, which contains the power of death and life. If a creature move to its space, it deals LVL damage OR it heals LVL HP to all creatures at reach 2.

Level 11

Champiminion.

(Action) Summon a tiny champignon minion with pestilent affliction in there (WIL/encounter). (Action) Command all your minions to move 6 space and then attack (reach 1, 1d6 each).

Level 15

Venomous.

You are immune to poison. Your breathe are venomous. On a failed WIL save, creatures at reach 1 has poisoned condition.