Part of Destiny: Nimble
Level 3
Attuned - Lightning.
Gain the Arc Spell School, or the Light Spell School if you knew Arc already.
Blood to Energy.
When a creature affected by your conditions dies, you gain +1 Speed until the end of the encounter.
Charging Up.
Learn the Chained condition: Creature suffers 1 damage for each space you move or are moved. Level 10: 2 damage/ space.
Level 7
Overclock.
Action: expend 1 or more Futuresight Dice on your turn to move their value+DEX spaces. Then use Hex against all creatures within reach equal to the spaces moved.
Superconductor.
Whenever you become Jolted, fly half your current speed for free.
Level 11
Cloudstrider.
Overclock gives you Flying Speed. At the end of each turn, gain Temp HP equal to the spaces flown since the end of your last turn.
Level 15
Superconductor (2).
You move your full speed whenever Jolted.