Nimble conversion of Circle of Wildfire
Level 3
Summon Wildfire Spirit.
As an action, you can expend one use of your Beastshift feature to summon your wildfire spirit, rather than assuming a beast form. The spirit appears in an unoccupied space of your choice that you can see within 6 of you. Each creature within 2 of the spirit (other than you) when it appears must succeed on a Dexterity 10 saving throw or take 1d6 fire damage.
Wildfire Spirt.
Armor: None HP: 5 + five times your druid level
Flame Burst. Ranged Weapon Attack: range 10., one target you can see. Hit: 1d6 + Key fire damage.
Fiery Teleportation. The spirit and each willing creature of your choice within range 1 of it teleport up to 3 to unoccupied spaces you can see. Then each creature within 1 of the space that the spirit left must succeed on a Dexterity 10 saving throw or take 1d6 + Key fire damage.
Level 7
Enhanced Bond.
Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell.
In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.
Level 11
Permanent Summon.
Your Wildfire Spirit becomes permanently summoned.
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