A whirlwind of steel on the battlefield.
Level 3
Blade Waltz.
If you are wielding two weapons with the Light property, gain +DEX armor. If you are wearing medium armor or lighter, gain +2 movement.
Morale Boost.
(1/Round) When you crit, roll a combat die (it is not expended), gain temp HP equally to the roll.
Level 7
Perfect Parry.
(NEW COMBAT TACTIC) Action: Roll a Combat Die and Defend against an attack, add your Combat Die to your armor total for that defend.
Redoublment .
After defending, if no HP was lost, you may attack that target back for free.
Level 11
Blade Storm.
(1/Encounter) Action: Until the start of your next turn, melee attacks you make hit twice and ignore disadvantage. You cannot defend this round.
Level 15
Flourish.
Gain +KEY armor. When you crit, you may expend a Combat die to refresh Blade Storm.