Water School

Soaked

This condition does nothing on it's own and ends when combat ends. A creature cannot be Soaked and Smoldering at the same time. Any lightning effect targeted against a soaked creature is made at advantage and if they have to make a save, their roll is at disadvantage. If that effect deals damage, the creature is no longer Soaked.

Water Gun

Cantrip, Single Target
1 Action
Range:
8.
Damage:.

Cannot miss. On Crit: target is soaked .

High Levels:
+5 damage every 5 levels.

Water Hook

Cantrip, Single Target
1 Action
Range:
4.
Damage:.

On a hit: pull yourself 3 spaces towards the target.

High Levels:
+5 damage every 5 levels.

Burst

Tier 1, Single Target
2 Actions
Range:
8.
Damage: to a soaked target ending the condition.

Water bursts off the target, dealing damage to it and any adjacent creatures around it. The target must succeed on a STR save or be knocked prone. Adjacent creatures take 4 damage and become soaked.

Upcast:
Damage +5 or Range +2.

Slip Stream

Tier 2, Single Target
1 Action
Range:
1.
Reaction:

When attacked, defend for free and push any attacker away from you, dealing 4 damage for every space they are moved and soaking them. Medium or smaller targets: 2 spaces, Large targets: 1 space. Cannot move huge or larger creatures but they are still soaked.

Upcast:
+1 space moved.

Surf

Tier 3, AoE
2 Actions
Range:
4.
Damage: on failed STR save and they are knocked prone, half damage on success. Soaked creatures have disadvantage on the save.

You create a surge of water and you or any one ally adjacent to you can ride the wave, ending in any empty space in Range 1 of the line.

Upcast:
+5 damage or Line +2 or +1 Ally.

Soothing Mist

Tier 4, AoE
3 Actions
Reach:
8.

Heal all friendly creatures within a 6x6 area for 5d8+KEY and cause all enemies in the area to be soaked.

Upcast:
+5 and +1x1 area.

Aquatic Prison

Tier 5, AoE
2 Actions
Concentration:
Up to 1 minute.
Range:
4.
Damage:.

Creatures inside a 2x2 area within range are restrained in a watery prison. Soaked creatures have disadvantage on the save.

Enemies inside the prison can use an action to attempt a STR save to break free .

Upcast:
+1x1 area.

Instant Whirlpool

Tier 6, AoE
3 Actions
Reach:
8.
Damage:+8 on failed STR save and enemies are pulled 4 spaces towards center.

Soaked targets have disadvantage on the save. On save: half damage. 6x6 area.

Upcast:
2x2 Area.

Abyssal Drift

Tier 8, AoE
3 Actions
Concentration:
Up to 1 minute.
Reach:
8.

The area underneath you becomes a thin layer of pitch black water for the duration. You can move for free 1/round while in the area. When you or allies of your choice move or Interpose, they instead submerge and reappear anywhere in the area. All enemies in the area are always soaked and all attacks against soaked enemies in the area have advantage.

Upcast:
+1 reach.
Utility

Water Breathing

Single Target
1 Action
Reach:
1.

Target can breath underwater for up to 1 hour.

Water Magick

Single Target
1 Action
Reach:
4.

Describe a Small or Tiny effect or choose one from the following: Control liquid (not inside a creature), changing it's temperature, reshaping it etc...Pull Water from a plant, Create a cloud, Remove water from mud to create dirt, Wash dirt and stains from an object.

Water Walk

Single Target
1 Action
Reach:
1.

Target can walk on liquid surfaces as if they were solid ground for up to 1 hour .