Water

Masters of movement and control, Water mages shape the battlefield with crushing waves, swirling currents, and relentless tides. They reposition allies, imprison foes, and overwhelm enemies with the unstoppable force of the sea.

Liquid razor

Cantrip, Single Target
1 Action
Range:
8.
Damage:.

Cannot miss at range 1.

High Levels:
+ 5 damage every 5 levels.

Water Hook

Cantrip, Single Target
1 Action
Range:
4.
Damage:.

On a hit: pull yourself 3 spaces towards the target.

High Levels:
+5 damage every 5 levels.

Slip Stream

Tier 1, Single Target
1 Action
Range:
4.
Damage:.
Reaction:

When attacked: defend for free. After damage is dealt you shoot water jets out of your hands at your attacker, moving yourself back 4 spaces and hitting them if they're within range.

Upcast:
+1 square moved.

Burst

Tier 2, Single Target
2 Actions
Range:
8.
Damage:.

Water bursts off the target, dealing damage to it and any adjacent creatures around it. The target must succeed on a STR save or be knocked prone.

Upcast:
Damage +5 or Range +2.

Surf

Tier 3, AoE
2 Actions
Range:
4.
Damage: on failed STR save and they are knocked prone, half damage on success.

Creatures adjacent to the line take 5 damage. You create a surge of water and you or one adjacent ally ride the wave in a straight line, ending in any empty space within Range 1 of the line. Upcast: +5 damage, +1 Ally.

Upcast:
+1 square or +1 Ally.

Soothing Mist

Tier 4, AoE
2 Actions
Reach:
8.

Heal all friendly creatures within a 6x6 area for 4d10+5+KEY.

Upcast:
+5 healing and +1x1 area.

Aquatic Prison

Tier 5, Single Target
2 Actions
Concentration:
Up to 1 minute.
Reach:
4.
Damage:.

Creatures inside a 2x2 area within range are locked in a watery prison and are restrained and dazed as long as they are trapped. Enemies inside the prison can use an action on their turn to attempt a STR save to break free.

Upcast:
+1x1 area.

Instant Whirlpool

Tier 6, AoE
3 Actions
Reach:
8.
Damage:+20 on failed STR save and enemies are pulled 4 spaces towards center.

On save: half damage. 6x6 area.

Upcast:
+2x2 area.

Abyssal Drift

Tier 8, AoE
3 Actions
Concentration:
Up to 1 minute.
Reach:
8.

The area underneath you becomes a thin layer of pitch black water for the duration. You can move for free 1/round while in the area. When you or allies of your choice move or Interpose, they instead submerge and reappear anywhere in the area. All attacks against enemy's by you or your allies are done at advantage.

Upcast:
+1 reach.
Utility

Water Breathing

Single Target
1 Action
Range:
1.

Target can breath underwater for up to 1 hour.

Water Magick

Single Target
1 Action
Reach:
6.

Describe a Small or Tiny effect or choose one from the following: Control liquid (not inside a creature), changing it's temperature, reshaping it etc...Pull Water from a plant, Create a cloud, Remove water from mud to create dirt, Wash dirt and stains from an object.

Water Walk

Single Target
1 Action
Range:
1.

Target can walk on liquid surfaces as if they were solid ground for up to 1 hour.