Void

Part of Destiny: Nimble

Condition: Weaken Weaken creatures have disadvantage on any saves against Void spells and abilities. The effect is removed when they fail such a save, or at the end of the encounter.

Axion Bolt

Tier 1, Single Target
2 Actions
Range:
12.
Damage:.

Advantage against flying, small, tiny, or Weak targets (removes the condition). On hit: move a medium target 2 spaces away, 2x for Small, half for Large. For each die you would roll due to forced movement from this spell deal +5 damage instead.

Upcast:
+1 movement.

Vanish

Tier 1, Single Target
1 Action
Range:
6.

The target becomes Invisible for 1 round, or until they make an attack. Next attack inflicts Weak.

Upcast:
Pick between +1 round duration, +2 range, or +1 target.

Graviton Barrier

Tier 2, Self
1 Action
Reaction:

Cast only when Defending from a ranged attack. Ranged attacks have disadvantage against you this round, including the triggering attack. The attacker becomes Weak.

Upcast:
+3 armor.

Darkshift

Tier 3, Single Target
1 Action
Range:
8.

Teleport within range. You may cast this spell when defending for an additional reaction, entirely avoiding a single attack if you go out of reach.

Upcast:
+2 range.

Devour

Tier 4, AoE
2 Actions
Reach:
1.
Damage:.

Heal HP equal to the damage done. Any surviving creatures make a STR save. Gain 1 additional Wound for each creature that saves.

Upcast:
+1 DC.

Vortex

Tier 5, AoE
2 Actions
Reach:
4.
Damage:.

Automatically crits against Weak targets. You may place surviving creatures anywhere within 1 space of the spell’s reach on a failed STR save.

Upcast:
+2 reach.

Collapse

Tier 6, AoE
2 Actions
Reach:
12.

Enemies in a 5x5 area must repeat a DEX save until they succeed. For each time they failed they suffer 1d6 damage and land prone.

Upcast:
+2 reach, +1 area.

Nova Warp

Tier 7, Self
1 Action
Concentration:
encounter.

While concentrating, enemies within reach 3 become Weakened, you gain a 1d20 at the end of each turn, and may cast Dark Blink for 0 mana. When you drop concentration, each enemy within reach 3 takes damage equal to the dice you accumulated, and each enemy you made Weak as part of this spell that's not within reach takes half.

Upcast:
gain 1 die immediately when you cast the spell.

Black Hole

Tier 8, Special
1 Action
Concentration:
encounter.
Range:
0.

Conjure a vortex of void energy that turns the area into difficult terrain. Enemies within a 5x5 square are Dazed, Weakened, and take d88 damage at the end of each of their turns within the sphere. At the end of each of your turns, the sphere will pull all creatures within and adjacent to it into its center on a failed STR save.

Upcast:
+2 range and area.

Nova Bomb: Cataclysm

Tier 9, Special
3 Actions
Range:
12.
Damage:d100+50 in a reach 2 area on a failed DEX save, half on save.

Then all targets within reach 6 of the area take damage equal to the higher d10+30. If there are no available targets, you can pick either d10 to be the 10s place for the original roll.

Collected In