Part of Destiny: Nimble
Condition: Weaken Weaken creatures have disadvantage on any saves against Void spells and abilities. The effect is removed when they fail such a save, or at the end of the encounter.
Axion Bolt
Tier 1, Single TargetAdvantage against flying, small, tiny, or Weak targets (removes the condition). On hit: move a medium target 2 spaces away, 2x for Small, half for Large. For each die you would roll due to forced movement from this spell deal +5 damage instead.
Vanish
Tier 1, Single TargetThe target becomes Invisible for 1 round, or until they make an attack. Next attack inflicts Weak.
Graviton Barrier
Tier 2, SelfCast only when Defending from a ranged attack. Ranged attacks have disadvantage against you this round, including the triggering attack. The attacker becomes Weak.
Darkshift
Tier 3, Single TargetTeleport within range. You may cast this spell when defending for an additional reaction, entirely avoiding a single attack if you go out of reach.
Devour
Tier 4, AoEHeal HP equal to the damage done. Any surviving creatures make a STR save. Gain 1 additional Wound for each creature that saves.
Vortex
Tier 5, AoEAutomatically crits against Weak targets. You may place surviving creatures anywhere within 1 space of the spell’s reach on a failed STR save.
Collapse
Tier 6, AoEEnemies in a 5x5 area must repeat a DEX save until they succeed. For each time they failed they suffer 1d6 damage and land prone.
Nova Warp
Tier 7, SelfWhile concentrating, enemies within reach 3 become Weakened, you gain a 1d20 at the end of each turn, and may cast Dark Blink for 0 mana. When you drop concentration, each enemy within reach 3 takes damage equal to the dice you accumulated, and each enemy you made Weak as part of this spell that's not within reach takes half.
Black Hole
Tier 8, SpecialConjure a vortex of void energy that turns the area into difficult terrain. Enemies within a 5x5 square are Dazed, Weakened, and take d88 damage at the end of each of their turns within the sphere. At the end of each of your turns, the sphere will pull all creatures within and adjacent to it into its center on a failed STR save.
Nova Bomb: Cataclysm
Tier 9, SpecialThen all targets within reach 6 of the area take damage equal to the higher d10+30. If there are no available targets, you can pick either d10 to be the 10s place for the original roll.