Thorns

Mother Gaia herself is a force of nature that does not discriminate. Those that channel her power carry that power.

Can be replaced with Earth, Wind, Ice or Lightning Schools.

(DM Advice on Tree Stride. Sometimes, traveling can be tiring. Tree Stride can make getting to places quicker. If a caster can spend an hour ritual, they can use the same spell to teleport within several miles that they are familiar with. A lot can happen in a hour...)

Thorn Dart

Cantrip, Single Target
1 Action
Range:
8.
Damage:+KEY.

On Crit: Poisoned until end of their turn.

High Levels:
+ 1 Target.

Vine Whip

Cantrip, Single Target
1 Action
Range:
8.
Damage:.

On hit, choose one:

  • Pull same size or smaller target 2 spaces
  • Propel yourself 4 spaces

If on Crit: Poisoned until end of their turn.

High Levels:
+2 Damage every 5 levels.

Brair Thorns

Tier 1, Single Target
1 Action
Range:
8.
Damage:.

Piercing. Vicious

Summon vines underground toward the target. You can use another action up to 3 when casting this spell to target the same or a different target.

Upcast:
+KEY Damage.

Tangle Foot

Tier 1, Single Target
2 Actions
Concentration:
Up to 1 minute.
Range:
8.

Target a creature and summon thorns in the target area, you and allies are immune to it. The target creature makes a STR Save or be restrained. The area in Range 4 around them becomes difficult terrain.

If the area takes fire damage, it ignites and burns away, and targets in area take the spell damage and are inflicted with smoldering.

Upcast:
+1 Range. If 5+ Mana is used, the Difficult Terrain damages hostile creatures for KEY Piercing damage for every space they move.

Summon Root

Tier 2, Single Target
2 Actions
Concentration:
Up to a 1 minute.
Range:
6.

Summon immobile plant minion. You can channel your spells from the Minion’s position. On summon and 1 Action thereafter, you can command:

  • Action: (1/turn) Command all plants to do attack a target: Plant’s reach 4, Damage: 2d6 Piercing. On Crit: Poisoned until the end of their turn. .
Upcast:
+1 Minion.

Expunge

Tier 3, Single Target
2 Actions
Range:
8.
Damage:+KEY.

Can only target Poisoned Creatures. If hostile creature, must make a WIL Save. Cleanse the Poisoned, on Failed Save: Deal damage to creature and those within Range 4. On Save: Deal half.

If targeting a willing ally, they heal the amount instead, and remove another condition if able.

Upcast:
Choose 1: +1d6 or +1 Range from target.

Mantle of Thorns

Tier 3, Self
1 Action
Reaction:

When attacked, Defend for Free. Attacker takes 1d10 Piercing Damage.

Tree Shape

Tier 4, Self
2 Actions
Concentration:
Up to 1 minute.

Transform into a Large Tree guardian. LVL Armor, 5 x LVL Temp HP. Resistance to Physical Damage. You cannot be forcefully moved.

  • Barkrend. Action: Reach 2, 2d10+LVL
  • Seed Bomb. 2 Actions, Reach Line 8, KEYd10, DC 20 DEX Save, half on save. Hampered targets fail.
Upcast:
+1 Temp Hit Points. If 8+ mana is spent, become huge.

Impenetrable Thorns

Tier 5, AoE
2 Actions
Concentration:
Up to a minute.
Reach:
Line 8.
Damage:.

Create a wall of thorns, targets that attempt to pass take 1d10 piercing vicious damage. If area takes fire damage, it ignites and burns away, and targets in area take the spell damage and are inflicted with smoldering.

Upcast:
Choose 1: +1 Spaces, +KEY Damage, +1 Wall.

Tree Stride

Tier 5, Single Target
1 Action
Range:
1.

Touch a tree and then teleport to another tree or magically made plant within 12 spaces.

Utility

Channel Nature

Single Target
1 Action
Range:
2.

Describe an effect to the GM involving the environment around you.

  • Grow. Make a Naturecraft check to grow harmless plants in an area. If in an environment where plants have trouble growing, it may be harder.
  • Speak. Speak with existing plants in the area for information. They may not know much though.
  • Manipulate. Move plants in a way to either clear the area or clutter it to make difficult terrain in a space. .