Spectral Beasts

Animal spells summon spectral beasts to perform their effects. You choose the kind of animal that appears each time you cast a spell; its form doesn't change the spell's effects.

Mind Sting

Cantrip, Single Target
1 Action
Range:
10.
Damage:.

A tiny spectral beast darts toward a creature and stings at its mind. On a hit, the target suffers -1 to the next save it makes before the end of your next turn.

When the target is about to make a save, you may cast this spell as a reaction for 1 mana.

High Levels:
+5 damage every 5 levels.

Primal Fear

Cantrip, Single Target
1 Action
Range:
4.

You twist your visage to scare a creature that you can see within range. The creature must succeed on a WIL saving throw or be Frightened of you until the start of your next turn.

High Levels:
+1 Range every 5 levels.

Snatch

Tier 1, Single Target
1 Action
Range:
8.
Damage:.

A spectral beast attempts to steal one small object held by the target, including a normal-sized weapon. On hit, the beast steals the object and leaves it in an empty space within 4 spaces of the target.

On crit: the beast instead brings the object to you or an ally within Range.

Upcast:
+5 damage, +2 spaces the object can be carried.

Ants In Your Pants

Tier 2, Special
0 Actions
Range:
6.
Damage:.
Reaction:

castable only while defending

Summon a spectral beast that mercilessly tickles the attacker. On hit: the target falls Prone with laughter until the start of their next turn and takes psychic damage. On crit: they are incapacitated until the end of their next turn.

Upcast:
+5 damage.

Pack Hunt

Tier 3, Multi-Target
2 Actions
Reach:
8.

Choose up to KEY allies within Reach who are each adjacent to an enemy. A spectral beast appears to flank each chosen ally's enemy and attacks it for 1d8+5 damage. Each chosen ally has advantage on their next attack against that enemy, whether the beast's attack hits or misses.

Upcast:
+5 damage per beast.

Devouring Maw

Tier 4, Single Target
2 Actions
Range:
8.
Damage:.

A giant spectral predator erupts beneath a creature. On a failed WIL save, it takes damage and is swallowed and removed from the battlefield until the start of your next turn, when the beast spits it back into its previous space. On a success it is not swallowed and takes half damage.

Upcast:
-1 to the save or +5 damage.

Titanic Beast

Tier 5, Special
2 Actions
Range:
8.

Summon a massive spectral beast to perform one of the following. Each effect can only be used once per encounter.

  • Pummel. Make an attack dealing 3d12+20 damage. On a hit, the target is Dazed until it succeeds on a STR save at the end of one of its turns.

  • Hurl. A Huge or smaller creature within Range makes a STR save. On a failure, the beast throws it in any direction: Tiny/Small 16 spaces, Medium 8, Large 4, Huge 2. Gargantuan creatures can't be hurled.

  • Swat. Reaction. When you or an ally within Range is targeted by a ranged magical attack, roll 1d4. On a 1, the attack hits normally. Otherwise, the beast swats it away, negating the attack. On a crit, the beast absorbs the magical energy and this spell costs no MP. Cannot affect AoEs.

Upcast:
+5 damage or +1 space thrown or +1 range.

Stampede

Tier 8, Self
3 Actions

A massive herd of spectral beasts stampedes forward in a 10x3 line. Creatures in the area make a STR save. On a failure, they take 4d12+40 bludgeoning damage and are Dazed for 1 minute, repeating the save at the end of each of their turns, ending Dazed on a success. On a success, they take half damage and are not Dazed.

Upcast:
+10 damage, +1 length, +1 width.

Beast of Storms

Tier 9, Special
3 Actions
Concentration:
Up to 10 minutes.
Range:
12.

A colossal spectral lightning beast flies in circles overhead. Once per round, command the beast to perform one ability for free. You may spend 1 Action to command it again, but each ability can only be used once per round.

  • Snatch. When a creature within Range is attacked, move it up to 6 spaces before the attack resolves.

  • Thunderbolt. Strike a creature within Range for 3d10+20 damage. It makes a CON save or is Paralyzed until the end of its next turn.

  • Screech/Roar. When a creature within Range makes a save, give it -5 to the save.

Utility

Animal Friendship

Self
1 Action
Concentration:
10 minutes.

You have advantage on social interactions with animals.

Animal Transmutation

Self
1 Action

Casting time 1 hour

Transform a willing beast into a humanoid form of your choice. It retains its personality, memories, and mental abilities, but otherwise has the physical capabilities of an ordinary humanoid. The transformation lasts until you end it or the beast is reduced to 0 HP.

Primal Instinct

Self
1 Action

Duration 8 hours. A spectral animal keeps watch over you, granting advantage on Perception checks to notice danger. It awakens you if it senses an approaching threat while you sleep.