Part of Destiny: Nimble
Condition: Scorch Does nothing on its own, but Solar spells and abilities rely on it. Lasts until end of combat.
Heart's Fire
Tier 1, Single TargetGive an ally within Range an extra action, or Scorch an enemy. Costs no mana if cast as an action.
Ignite
Tier 1, Single TargetEnkindle
Tier 2, Single TargetA weapon you touch becomes enkindled, dealing +KEY damage, becoming Solar, and Scorches on crit.
Flame Barrier
Tier 3, Single TargetCast only when Defending. Until the start of your next turn, melee attackers against you take KEY damage (ignoring armor) and are Scorched.
Pyroclasm
Tier 4, AoEHalf damage on save, and Scorched creatures always fail.
Fiery Embrace
Tier 5, AoEWhile within reach, 1 ally gains the effect of Enkindle. Scorches enemies receive maximum damage from Solar attacks.
Song of Flame
Tier 6, AoEOn hit: Scorched creatures become Dazed as they try to put out the fire. If already Dazed or otherwise unable to take actions on their turn, they take +LVL damage instead.
Living Inferno
Tier 7, SelfGain the effects of Flame Barrier until your next turn. At the end of this and the next turn, cast Pyroclasm for free.
Phoenix Rising
Tier 8, Multi-TargetYou and up to 12 allies of choice gain a flying speed of 12, and can move for free 1/turn. Ranged attacks have disadvantage against them.
Dawnblade
Tier 9, SelfGain fly speed of 12, LVL armor, 10xLVL temp HP, +3 actions this turn, and: - Slash Action (reach 8): 1d12+LVL damage, ignoring armor. Scorches on hit. - Slam 2 Actions (cone 8) DC 20 DE save, KEY d20 damage (half on save). Scorched targets fail. Lasts until end of combat or for as long as you have Temp HP.