School of necromancy

a magical discipline focused on manipulating cursed energy, death, and undead [Intented to be played with Mage Class or Necrotic Spells]

Deadly Action

Cantrip, Self
1 Action

[0 Actions] Take 1d20 damage (Does not Crit or Miss) and Gains 1 action. (Upon damage 20, gain 1 wound).

High Levels:
+1 Advantage on dice roll every 5 levels.

Spare the Dying

Cantrip, Single Target
1 Action
Range:
6.

Restore 1 HP to a Dying creature and restore their actions. roll 1d4, On Crit: Target gains 1 wounds.

High Levels:
Dice size increased by 1 every 5 levels. (1d4>1d6>1d8>1d10).

Fearful Stare

Tier 1, Single Target
1 Action
Range:
12.

3d4+KEY On Crit: Frightened, (WIL DC 12 on your turn) Can be used out of combat for influance check advantage.

Upcast:
+2 DC , +1d4 damage.

Command Undead

Tier 2, Single Target
2 Actions
Range:
6.
Reaction:

Command Undead for 1 turn , Use targets actions at your will. Can be Cast as a Reaction, Upon casting on higher leveled targets WIL Save (DC 10+KEY).

Upcast:
+2 DC , +2 Range.

Ray of Disgust

Tier 2, AoE
2 Actions
Reach:
Line 10.

4d8 poison damage, On Crit: You gain 1 action back, Half damage to Undead.

Upcast:
+1d8 damage, +2 Range.

Raise Undead

Tier 3, Single Target
3 Actions
Reach:
1.

Raise undead from a corpse, Undead is a zombie Has: INTxWIL + CasterHp Hit points, a normal zombies abilities and actions. You can have max of WIL summons. Your summons have their own turns.

Upcast:
+10 Hp and +1 Move Speed to Undead.

Cause Madness

Tier 4, Single Target
1 Action
Range:
12.

Target Becomes Mad for a Round, Target attacks nearest creature and Allies cant aid/support the target in any way. WIL (DC 10+KEY) [One Target/Round].

Upcast:
+2 DC.

Spiritual Armor

Tier 5, Self
1 Action

Seize souls from every corpse in Range 12, gain 4 armor for each of them for 2 Rounds. After 2 round souls seek vengeance and deal 3d12 necrotic damage to caster.

Upcast:
+1 Armor for Each corpse.

Cast Suffering

Tier 6, Single Target
2 Actions
Range:
8.

Cast your suffering to your target to suffer with you, [Casters Wound]d20 Necrotic Damage, You also gain 1 more wound (On Miss: 2).

Upcast:
+1d20 dice.

Undead Servant

Tier 6, Single Target
3 Actions
Range:
8.

Make a Undead your servant, You control the servant , target counts as your summon, Upon casting on higher leveled targets WIL Save (DC 12+KEY) On casters turn.

Upcast:
+2 Dc +2 Range.

Blood Rain

Tier 7, AoE
3 Actions
Concentration:
Up to 1 minute.
Range:
12.

Conjure Blood rain in a 5x5 area, All enemies inside is frightened, slowed and considered undead, Rain deals 3d12 (does not Miss or Crit) Necrotic damage every turn.

Upcast:
Area size +1 (6x6>7x7), +1d12 Dice.

Summoning Ritual

Tier 8, Special
4 Actions
Range:
8.

Sacrifice 3 summons for a Unholy ritual, You can summon any UNDEAD Monster that has lower level that you. Monster will be on your control.

Upcast:
Summons Needed -1.

Soul Harvester

Tier 9, Special
4 Actions
Range:
12.

Caster loses all Hp and becomes Prone, After 1 rounds of combat a Unholy Spirit rises from the Caster, Harvesting all Undead.

Utility

Heart Of Ice

Single Target
1 Action
Range:
12.

Kill any emotion from a target including you.

Manipulate Flesh

Special
1 Action
Concentration:
Up to 1 hour.
Range:
6.

Caster Can manipulate Flesh at will, Flesh will not animate and will perish when concentration is over.

Night-Mare

Self
3 Actions

Call upon a fiendish horse to your location, She only answers when there is no sun and will abandon you in the first morning light.