Mycelic Spells

Your patron has granted you a range of spells. You should be grateful.

Life Siphon

Tier 1, Single Target
1 Action
Reach:
8.
Damage:2d[(its) HIT DICE].

Consume 1 of your own Hit Dice, and force a creature to make a STR save. On a failure the creature takes 2d[(its) HIT DICE] necrotic damage or half as much on a success. You heal the amount of damage the creature takes.

Upcast:
+1 reach, +1 Hit Dice.

Morass

Tier 1, AoE
2 Actions
Reach:
4.
Damage: + LVL.

Cube 4, centered on a point up to 8 reach away. 1d8 + LVL necrotic on a failed DEX save, or 1/2 as much on a successful DEX save. Effect: Difficult terrain within cube until the end of the encounter.

Upcast:
Cube +1, Reach +1, +5 damage per tier.

Fleshcurse

Tier 2, Single Target
2 Actions
Reach:
8.
Damage: + LVL (+1 increment to the die for each condition they have on them).

A creature is secretly cursed. The next time they inflict damage, they suffer 2x that damage (ignores armor), and are inflicted with one of the following conditions: Dazed, Frightened, or Charmed until the end of your next turn.

Upcast:
+1 reach. +1 condition inflicted when they next attack.

Parasitic Command

Tier 2, Single Target
0 Actions
Reach:
8.
Reaction:

When attacked by a creature within range, defend for free. Move the attacker 1 space. If this triggers attacks of opportunity, they are made at advantage, not disadvantage. Additionally, if this would cause you to no longer be a valid target by the attacker, the attack misses instead.

Mycelium Strands

Tier 3, AoE
2 Actions
Reach:
8.

Move creatures in a Cube 4 a total of 2d6 spaces, divided among them as you choose.

Upcast:
+1d4 spaces. Large creatures move the same amount. Huge, half as far.

Shroomify

Tier 3, Single Target
2 Actions
Reach:
8.

On a failed WIL save, turn a creature into a harmless, armor-less, tiny, mushroom for up to 1 minute. They can't move or attack. On a save, they're partially transformed, only reducing their armor to non instead. Damaging or casting this on another target ends the effect.

Upcast:
+1 minute. If cast at 7th tier, this change can be permanent.

Circle of Mushrooms

Tier 4, Single Target
2 Actions
Reach:
8.

Fill every empty adjacent space around a creature with a growth of poisonous mushrooms. Creatures who enter the area must make a DEX save or take KEYd6 necrotic damage and become either Dazed, Frightened, or Charmed. Lasts 1 minute or until it has dealt damage 3 times.

Upcast:
+1 reach, +1 damage duration, +1d6 necrotic damage.

Tramediction

Tier 4, Multi-Target
2 Actions
Reach:
4.
Damage: + LVL necrotic damage (ignoring armor).

Attack up to KEY creatures.

Upcast:
+1 reach. +1 increment to the die.

Terror

Tier 5, Single Target
2 Actions
Reach:
8.
Damage:LVL x (ignores armor).

A creature becomes frightened, unless immune to fear, for 1 minute.

Upcast:
+1 increment to the die, +1 minute. If cast at 7th tier, this creature is permanently afraid of you.