Spells taken out of "Elden Ring Incantations". Plucked out because i really enjoy them, and basically made them from the ground up.
The Frenzy effect stacks, and you can have a max of 2 x KEY Frenzy stacks.
Any stack of Frenzy above the max doesn't do anything aside from making you take 1 fire damage at the start of each of your turns.
Frenzied bolt
Cantrip, Single TargetYou harness your madness, screaming and spewing a projectile of pure madness. (1/turn) It deals bonus 1d6 Damage for every stack of Frenzy (not counting the ones above the max) you are afflicted by.
The Flame of Frenzy
Tier 1, AoEYou channel the power of the yellow flame of frenzy, screaming, unleashing it. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Inescapable Frenzy
Tier 2, Single TargetYou let out a piercing scream, and grab a creature in your reach, spreading your frenzy onto them. On hit: The target is Grappled. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Frenzied Burst
Tier 3, Single TargetYou scream, releasing a concentrated blast of the flame of frenzy from your eyes. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Contagius Madness
Tier 4, Multi-TargetChoose one creature within Reach. The target takes damage and must succeed on a WIL save (DC 10+KEY) or be Dazed until the end of their next turn. Contagion: If the target fails their save, the flame leaps to the next closest creature within Reach 3 of them. That creature must also make the save or be damaged and Dazed. It can leap up to KEY times. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Howl of Shabriri
Tier 5, Multi-TargetYou release a maddening screech. Each creature (who can hear you) of your choice in Reach is damaged and Frightened. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Unendurable Frenzy
Tier 6, AoEThis spell costs 3 mana, but to cast it, you must be afflicted by at least one stack of Frenzy. You scream, unleashing the flame of frenzy from your eyes. Until the spell ends, you can use it again without spending any mana. If you spend a turn without using it, the spell ends. Frenzy: every time you roll damage with this spell you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.