Flame Incantations

A collection of all Fire Incantations (aside from Frenzy) from my Elden Ring Conversion. This is not meant to be used as a School, more like a selection of secret fire spells.

Catch Flame

Cantrip, Single Target
1 Action
Reach:
1.
Damage: Fire.

You quickly scorch a nearby creature you to touch. Roll with Advantage against Smoldering targets. On crit: Smoldering.

High Levels:
+1d12 for every 5 levels.

Bloodflame Talons

Tier 1, Single Target
1 Action
Reach:
2.
Damage: Fire.

You slash the air, creating lacerations in front of a creature, that explode into boiling blood. This spell is Vicious (roll 1 additional die whenever you roll crit damage).

Upcast:
+1d4 damage.

Flame Sling

Tier 1, Single Target
2 Actions
Range:
6.
Damage: Fire.

Hurl a small ball of flame. On Hit: If the target was Smoldering, all adjacent creatures are Smoldering too.

Upcast:
+1d10 Damage.

Flame, Cleanse Me

Tier 1, Self
1 Action

You cleanse yourself with fire, ending one of your conditions, taking 1d10 Fire Damage (Cannot be defended against, miss or crit).

Upcast:
-1 Dice Category.

Black Flame

Tier 2, Single Target
2 Actions
Range:
6.
Damage: Fire.

Hurl a ball of black flame. On Hit: If Smoldering, the target takes it's Level HP as Damage (ignores armor) at the start of their turn, as long as they are Smoldering. On Crit: Smoldering. If afflicted by the Black Burn, the creatures will prioritize exhausting the flame.

Upcast:
+2 Damage to Black Burn.

Bloodflame Blade

Tier 2, Single Target
1 Action
Concentration:
Up to 1 minute.
Reach:
1.

You engulf a non-magical weapon you touch with bloodflame, turning it temporarily into an Uncommon Weapon of Animosity (+1d4 damage. on a miss, you take that damage). Attacks with this weapon are Vicious (roll 1additional die whenever you roll crit damage).

Upcast:
+1 Rarity.

Flame, Grant Me Strength

Tier 2, Self
1 Action
Concentration:
Up to 1 minute.

You burn and invigorate yourself with a bolstering flame. Take KEY damage, and (1/turn) add 1d10 Fire Damage to any one of your attacks.

Upcast:
+1d10 damage.

Black Flame Blade

Tier 3, Single Target
1 Action
Concentration:
Up to 1 minute.
Reach:
1.

You engulf a non-magical weapon you touch with black flame. +KEY Damage. On Hit: (1/turn) If the target is Smoldering, and it's level to the damage. On crit: Smoldering.

Upcast:
+KEY Damage.

Dragonfire

Tier 3, AoE
2 Actions
Reach:
Cone 6.
Damage: Fire.

You roar, transforming your head into a full sized dragon's head and unleashing a fiery breath. On crit: Smoldering.

Upcast:
+1d6 Damage.

Black Flame's Protection

Tier 4, Self
1 Action
Concentration:
Up to 1 minute.

You summon black flame within. For the duration, you have Resistance to all damage (take half damage), but can't regain HP.

Giantsflame Take Thee

Tier 4, AoE
2 Actions
Range:
6.
Damage: Fire.

You throw a massive ball of fire. The target and all creatures adjacent to it (3x3 area) take damage. Charge: You may spend 1 additional action (3 total) to increase the explosion to a 5x5 area. On hit: Smoldering.

Upcast:
+1d10 Damage .

Scouring Black Flame

Tier 4, AoE
2 Actions
Reach:
Cone 3.
Damage: Fire.

On Hit: If Smoldering, the target takes it's Level HP as Damage (ignores armor) at the start of their turn, as long as they are Smoldering. If afflicted by the Black Burn, the creatures will prioritize exhausting the flame.

Upcast:
+1d10 Damage.

Placidusax's Ruin

Tier 8, AoE
4 Actions
Range:
12.
Damage:1d66+25 Fire.

You transform your head into one of Dragonlord Placidusax's many heads and spew golden flame around uncontrollably. Everyone in Range (aside from the caster) has to succeed on a DEX save (DC 10+KEY) or suffer the damage and start smoldering. If they succeed, they receive half the damage. Note: Once you cast this spell, you must Safe Rest before using it again.

Upcast:
+25 Damage.