Ferrum Spells

Casting Ferrum spells require a solid iron shield as spellcasting focus.

Ferrous Rebuke

Cantrip, Self
1 Action
Reaction:

When attacked, Defend for free. Push attacker back 1 space if in melee. Gain 1 Temp HP.

High Levels:
+1 temp HP and +1 push every 5 levels.

Final Command

Tier 1, Single Target
1 Action
Range:
6.

Can be cast only while dying. Each other dying creature in reach regains LVL HP and all actions. Each creature that regained HP this way may move up to 3 spaces.

Upcast:
+5 HP and +3 spaces.

Iron Wings

Tier 2, Single Target
1 Action
Range:
1.

Attack for free. Than each ally in Cone 3 behind you gains 2xKEY Temp HP. (You know behind because the attack makes you face a creature).

Upcast:
+KEY Temp HP.

Steel Sound

Tier 3, AoE
1 Action
Reach:
3.

Until the start of your next turn each opponent in range has no armor. Push every opponent but one back 2 spaces.

Upcast:
+3 Range and +1 push.

Unbreakable Charge

Tier 4, Self
1 Action

End all conditions affecting you than move for free. When you stop gain KEY temp HP for each opponent in reach 1.

Upcast:
+2 reach.

Gallantry

Tier 5, Single Target
1 Action
Range:
2.
Reaction:

A creature within 2 spaces would be attacked. Interpose for free. Heal the creature you interposed for by the damage of the attack. (Before being reduced by blocking).

Upcast:
+2 range and + LVL heal.

Ferrous Paragon

Tier 6, Self
3 Actions

You become the Paragon of Ferrous. Gain 9xLVL temp HP and:

  • Attacks push enemies 1 space.
  • Whenever you push a creature you may move next to them if you do they become frightened by you until the start of your next turn.

You can maintain this form for as long as the temp HP granted by this spell remain (max. 10 minutes). .

Upcast:
+LVL temp hp and +1 Push.

Armor of Selflessness

Tier 7, Self
2 Actions
Concentration:
1 minute.

For as long as you concentrate you may cast Gallantry without spending mana.