Argentum Spells

Casting Argentum spells require a silvered 2 handed weapon as spellcasting focus.

Silver Spark

Cantrip, Self
1 Action
Reaction:

When attacked, Defend for free. Attacker takes 1d6 damage.

Upcast:
+4 damage every 5 levels.

Fated Duel

Tier 1, Single Target
1 Action
Range:
6.

You and target opponent are Taunted by each other until the end of the encounter. Whenever a creature Taunted this way receives damage increase it by KEY.

Upcast:
+KEY damage.

Silver Wings

Tier 2, Single Target
1 Action
Range:
1.

Attack for free. Than each ally in Cone 3 behind you deals bonus KEY damage on every attack until start of your next turn. (You know behind because the attack makes you face a creature).

Upcast:
+KEY damage.

Lunar Flare

Tier 3, AoE
1 Action
Reach:
3.

Creatures in reach gain Blinded until the start of your next turn. While blinded in this way attacks against them are not rushed.

Upcast:
+1 Range.

Spot Light

Tier 4, Self
1 Action
Concentration:
Up to 1 minute.

Move for free. As long as you are concentrating you have advantage on attacks and attacks against you have disadvantage. The next time you move lose concentration.

Upcast:
+2 speed.

Grand Reversal

Tier 5, Self
1 Action
Reaction:

When attacked, Defend for free. Make an opportunity attack against the attacker and add the amount of damage blocked.

Upcast:
+10 armor.

Argent Paragon

Tier 6, Self
3 Actions

You become the Paragon of Argos. Gain 8xLVL temp HP and:

  • Attacks deal damage to 1 extra adjacent enemy.
  • Whenever you are damaged attacker becomes Blinded until end of it's next turn.

You can maintain this form for as long as the temp HP granted by this spell remain (max. 10 minutes).

Upcast:
+LVL temp hp and +1 extra enemy.

Sacred Sword

Tier 7, Self
2 Actions
Concentration:
1 minute.

For as long as you concentrate you may cast Grand Reversal without spending mana.