Arc

Part of Destiny: Nimble

Condition: Jolt Arc spells apply this condition on any hit. You can always become Jolted by hitting yourself with a Palm Blast. Lasts until end of combat.

Arc Lightning

Tier 1, Single Target
2 Actions
Range:
12.
Damage:.

The bolt also damages the next closest creature to your target. On miss, the lightning hits you instead.

Upcast:
+4 dmg.

Overload

Tier 1, AoE
1 Action
Reach:
2.
Damage:.

Costs 0 mana if you are Jolted, ending the condition.

Upcast:
+4 dmg every 2 tiers.

Alacrity

Tier 2, Self
0 Actions
Reaction:

Cast only when Defending. After the damage is dealt, you become Jolted and teleport 4.

Upcast:
+4 spaces teleported.

Stormlash

Tier 3, AoE
2 Actions
Reach:
Line 12.
Damage:.

Treats Heavy Armor as Medium. Surviving creatures are Dazed on a failed STR save, Incapacitated if they fail by 5 or more. Creatures that are Jolted roll with disadvantage.

Upcast:
+4 dmg.

Electrickery

Tier 4, Multi-Target
3 Actions
Range:
8.

When an ally is attacked, chose another creature within range to swap places with them on a failed WIL save. Costs 1 action while Jolted, ending the condition.

Upcast:
+2 range.

Electrocharge

Tier 5, Single Target
2 Actions
Concentration:
encounter.
Reach:
1.

A creature you touch becomes Jolted, gains +1 max action, +5 armor, 2x speed, and advantage on DEX saves.

Upcast:
Becomes reach 4, then +4 reach after.

Storm's Edge

Tier 6, Special
3 Actions
Range:
0.

Teleport up to 12 spaces away to a spot you can see. If a willing creature is there you may swap places with it. Adjacent creatures take d88 damage, then make a STR save or be hurled back 3 spaces, knocked prone, and dazed for 1 day.

Upcast:
+1 DC.

Chaos Reach

Tier 7, AoE
3 Actions
Reach:
Line 16.
Damage:.

DEX save, half damage on save. Jolted enemies have disadvantage on the save. Become Jolted after casting this spell.

Upcast:
+2 DC.

Redline

Tier 8, Self
3 Actions
Concentration:
encounter.

Cast Storm’s Edge, without swapping with an ally. Afterwards gain the effect of Electrocharge, and while you concentrate on it you may cast Overload without losing Jolted.

Upcast:
All 3 spells are upcast 1 tier.

Stormtrance

Tier 9, Self
3 Actions
Concentration:
encounter.

You can fly, move for free 1/round, and ranged attacks against you have disadvantage. At the end of each turn, strike up to 4 creatures in reach 4 with a lightning bolt dealing d88 damage. Max 1 bolt per creature per round +2 reach and a number of bolts each round. Costs 3 actions each round to maintain.

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