Balancing with Minions

GMG v1 p. 26

Minions excel as battlefield filler, allowing heroes to showcase their strengths. Armored defenders can hold off waves of attacks, while spellcasters can annihilate groups with a single spell. They help combat feel dynamic and give heroes the chance to shine, all while keeping the pace fast and exciting.

Waves of Minions. Start with an easier encounter and introduce minions in waves to dial in the challenge. Minions might emerge from hidden positions or be summoned mid-battle.

  • 1 minion/hero: Slightly more difficult, but will greatly increase the tactical options.
  • 2–3 minions/hero: Noticeably more difficult.
  • 4 minions per hero: Much more challenging.

Related Rules

3
FlunkiesMonsters / Minions & Flunkies
MinionsMonsters / Minions & Flunkies
Suggested minion die size by party levelMonsters / Minions & Flunkies