Zenobia Zenderholm
Level 11 Solo Undead Torturer
90/heroINT++ WIL++
Protect Me!

Whenever Zenobia would fail a save or take 20 or more damage, she may sacrifice her Lifebinding Spirit, Spawn, instead. She spends her next turn to move 6 and resummon Spawn.

LEGENDARY:
  • DOOM.

    (Range 12, undamaged target) DC 15 WIL save or 2d12+30. Half on save.

  • Rebuking Bolt.

    (Range 8) 3d12+6. Double damage against those behind cover. (1/round) You may swap places with them.

  • Terror Claws.

    2d4+4. On hit: DC 15 WIL save or Dazed and Frightened. Then move 6.

BLOODIED:

Shield of Cruelty. (Reaction, 1 use) If Zenobia would be damaged, instead she may reflect that much radiant damage back at the attacker.

LAST STAND:

DIE FOR URGATHOA! Zenobi is dying! 110 more damage and she dies. The hero that most recently damaged her is reduced to 0 HP, and Spawn is sacrificed into a Vengeful Spirit: (Reach 3, AoE) 2d12+6 damage at the end of each of Zenobia's turns.