Whenever Zenobia would fail a save or take 20 or more damage, she may sacrifice her Lifebinding Spirit, Spawn, instead. She spends her next turn to move 6 and resummon Spawn.
- •DOOM.
(Range 12, undamaged target) DC 15 WIL save or 2d12+30. Half on save.
- •Rebuking Bolt.
(Range 8) 3d12+6. Double damage against those behind cover. (1/round) You may swap places with them.
- •Terror Claws.
2d4+4. On hit: DC 15 WIL save or Dazed and Frightened. Then move 6.
Shield of Cruelty. (Reaction, 1 use) If Zenobia would be damaged, instead she may reflect that much radiant damage back at the attacker.
DIE FOR URGATHOA! Zenobi is dying! 110 more damage and she dies. The hero that most recently damaged her is reduced to 0 HP, and Spawn is sacrificed into a Vengeful Spirit: (Reach 3, AoE) 2d12+6 damage at the end of each of Zenobia's turns.