Yellow Mold
Lvl 6
00
Obvious Hazard.
When a creature touches the mold it explodes in a 2x2 area. DC 13 STR save or 2d10 poison damage and Poisoned for 1 minute. While Poisoned, 1d10 damage each round until successful save or cured by magical healing.
- Disable Hazard.
DIrect sunlight or fire damage destroys the mold patch.