Xanesha
Level 9 Solo Lamia Matriarch (Humanoid Beast)
H200
WIL++
Defend me, Meat Shield!

When Xanesha is Restraining a creature and is hit with an attack, she can choose to have the grappled creature take the damage for her.

After each hero's turn, choose one:
  • Impaler of Thorns.

    Move 8, 2d10+8 damage. Then each enemy in Reach 3 must succeed on a DC 14 WIL save or it becomes Frightened until the end of their next turn.

  • Crushing Tail.

    Move 8, 2d12+8 damage. On hit: Restrained (escape DC 14).

  • Stupefying Bolt.

    (Range 8) 2d10+6 damage. On hit: Dazed and Poisoned until the end of their next turn.

BLOODIED:

At 100 HP, Xanesha uses magic to boost her defenses. She creates an illusory duplicate, causing attacks to have disadvantage on her.

LAST STAND:

DIE FOR MY LORD! Xanesha is dying! 80 more damage and she dies. Xanesha radiates an exhausting aura. Each creature that starts within 4 spaces takes 10 radiant damage. At the end of each round Xanesha also takes 10 radiant damage.