
Will O' Wisp
Lvl 1 tiny
1208
Terrifying.
If an enemy starts their turn within 5 feet of other wisps the enemy must succeed on a WIL saving throw or be frightened until the start of their next turn. The DC for this saving throw equals 10 plus the number of Wisps within 5 feet of the enemy. On a successful save, the enemy is immune to the Terrifying trait of all shades for the next 24 hours.
Move 12 then attack or turn invisible
- Shine.
1d8 melee per Wisp 2d8, 3d8, 4d8