Water Elemental
Lvl 12 huge elemental
12150
Whelm.
Creatures starting their turn in your space make a DC 16 STR save, or 3d6 damage and they become Grappled (escape DC 16).
Choose one.
- •Slam.3d10.
(Reach 2)
- •Tidal Wave.
(1 use, Cone 6) DC 16 STR save or 5d8 damage and Knockback 6 and Prone. Half on save.