Water Elemental
Lvl 12 huge elemental
12150
Whelm.

Creatures starting their turn in your space make a DC 16 STR save, or 3d6 damage and they become Grappled (escape DC 16).

Choose one.
  • Slam..

    (Reach 2)

  • Tidal Wave.

    (1 use, Cone 6) DC 16 STR save or 5d8 damage and Knockback 6 and Prone. Half on save.