Water Elemental
Lvl 10 large
120
Living Water.
Can enter the space of other creatures, Submerging them.
Submerge.
Grappled, and at the end of each round take a cumulative 1d20 damage (ignoring armor) for each consecutive round you've been Submerged (escape DC 14).
- Pull.
(Reach 8) 3d8, on damage: pull a smaller target into your space.