Water Elemental
Lvl 10 large
120
Living Water.

Can enter the space of other creatures, Submerging them.

Submerge.

Grappled, and at the end of each round take a cumulative 1d20 damage (ignoring armor) for each consecutive round you've been Submerged (escape DC 14).

  • Pull.

    (Reach 8) 3d8, on damage: pull a smaller target into your space.