Immune to Lightning. When damaged, deal 1d20 Lightning to all adjacent Creatures.
Has Fly 8 (to a maximum height of 8 spaces. She loses Fly when Crit while Unarmored.
- •Stunlock.
Teleport 8, then 1d20+10 Lightning. On Damage: Dazed.
- •Spark Blast.
Fly 8/Move 6, then (Cone 4) DC17 STR save or 2d20 Lightning, Knockback spaces = Primary die/Creature size, rounded up. Half damage only on save.
- •Lightning Bolt.
(Line 8) DC17 DEX save or 4d20 Lightning, half on save.
- •Verbose Incantation.
Fly 4/Move 3, then gain Chant +1. Chant can stack up to the number of Heroes. The stack resets to 0 when Crit or Verbose Incantation is not maintained consecutively.
- •Atmospheric Explosion.
(Range 8, Chant x Chant Area) DC17 DEX save or 4d20 x Chant Thunder damage, half on save. On Damage: Prone.
Vedisa's barrier is shattered, lowering her Armor to Unarmored and Varadé's Cage is lost. Instead, all Creatures that start their Turn in Reach 3 (or enter that area on their Turn) of Vedisa take 1d20 Lightning.
Vedisa is dying! Her Death Ward activates and 140 more damage and she dies. Until then, she Teleports up to 6 in a random d8 direction (1 is North, then clockwise) after using an Action and Hovers if there’s no solid ground. When she dies, her soul transfers to one of her Clones, if available.
Creature Size cheat sheet:
Tiny - 1
Small - 2
Medium - 3
Large - 4
Huge -5
Gargantuan -6