The Skinsaw Man
Level 6 Solo Undead Noble
H130
DEX++ WIL+
Foul Stench.

Creatures that start their turn within 4 spaces of you must succeed on a DC 13 STR save or become Poisoned until the end of their turn.

After each hero's turn, choose one:
  • War Razor.

    Move 6, 2d8+6 (or Throw, Range 4). On hit: Dazed.

  • Call Ghouls.

    Summon minions (1/hero, size: d8); they act only when commanded.

  • Slay them!

    Command all of your ghoul minions to move up to 6 spaces and attack once each.

BLOODIED:

At 65 HP, the Skinsaw Man moves faster. He can now make two War Razor attacks on a turn.

LAST STAND:

The Skinsaw Man is dying. 40 more damage and he dies. Until then, he can now summon 2 ghoul minions/hero and they can now act on their own.