The Skinsaw Man
Level 6 Solo Undead Noble
H130
DEX++ WIL+
Foul Stench.
Creatures that start their turn within 4 spaces of you must succeed on a DC 13 STR save or become Poisoned until the end of their turn.
After each hero's turn, choose one:
- •War Razor.
Move 6, 2d8+6 (or Throw, Range 4). On hit: Dazed.
- •Call Ghouls.
Summon minions (1/hero, size: d8); they act only when commanded.
- •Slay them!
Command all of your ghoul minions to move up to 6 spaces and attack once each.
BLOODIED:
At 65 HP, the Skinsaw Man moves faster. He can now make two War Razor attacks on a turn.
LAST STAND:
The Skinsaw Man is dying. 40 more damage and he dies. Until then, he can now summon 2 ghoul minions/hero and they can now act on their own.