Grol ignores Opportunity Attacks and has Heavy Armor vs Necrotic and Ranged attacks.
- •Shadow Chain.
Phase or Teleport 6, then (Reach 6) 2d6+10 Necrotic. On damage: Pull spaces equal to Primary die.
- •Sweeping Strike.
(Reach 3 AoE) DC15 DEX save or 4d6+10 Necrotic. On damage: Knockback spaces equal Primary die.
- •Phase Drain.
6d6+10 Necrotic (ignores Defense). On damage: Dazed.
- •Summon Shadow Goblins.
Summon 1/Hero Shadow Goblin minions (Strike: d6 Necrotic, or Shoot: Range 6) within Reach 3.
All d6s are upgraded to d8s and he gains Fear the Dark.
Fear the Dark. Within Reach 3, the area is Darkness that he can see through, and all other Creatures are Frightened of him while in it.
Grol is dying! 100 more damage and he dies. Until then, d8s are upgraded to d10s and he gains Heavy Armor against all damage (ends on damage) when he deals damage with Phase Drain.