Seed of Decay
Level 9 Solo Horror
M230INT+,WIL++
Decaying Body.
Adjacent creatures can ignore armor, but they suffer the same damage they deal to this creature (can't Defend).
After each hero's turn, move 6 spaces and choose one:
- •Necrotic Burst.
(Reach 2 or Range 12) 3d12+5 necrotic damage. On damage: Poisoned for 1 round.
- •Bug of Decay.
Summon a Bug of Decay minion (Reach 2, 1d4n each). On miss: the minion dies, one adjacent creature suffers 2d4n necrotic damage and Poisoned for 1 round.
BLOODIED:
At 115 HP, gain Wounding Touch. (1/round) Creatures in Reach 6 succeed a DC 14 STR save or suffer one of: (1/encounter) reduce to 0 HP, 1d20n necrotic damage on save; or suffer 3d20n necrotic damage, half on save.
LAST STAND:
The Seed of Decay is dying! Only 90 more damage until it's defeated! Until then, it uses Necrotic Burst one more time on each of its turn.