Seed of Decay
Level 9 Solo Horror
M230INT+,WIL++
Decaying Body.

Adjacent creatures can ignore armor, but they suffer the same damage they deal to this creature (can't Defend).

After each hero's turn, move 6 spaces and choose one:
  • •Necrotic Burst.

    (Reach 2 or Range 12) 3d12+5 necrotic damage. On damage: Poisoned for 1 round.

  • •Bug of Decay.

    Summon a Bug of Decay minion (Reach 2, 1d4n each). On miss: the minion dies, one adjacent creature suffers 2d4n necrotic damage and Poisoned for 1 round.

BLOODIED:

At 115 HP, gain Wounding Touch. (1/round) Creatures in Reach 6 succeed a DC 14 STR save or suffer one of: (1/encounter) reduce to 0 HP, 1d20n necrotic damage on save; or suffer 3d20n necrotic damage, half on save.

LAST STAND:

The Seed of Decay is dying! Only 90 more damage until it's defeated! Until then, it uses Necrotic Burst one more time on each of its turn.