Queen Ileosa
Level 19 Solo Tyrant of Korvosa
H100/heroALL++
Magic Resistance.

Spell attacks have disadvantage on Ileosa.

Freedom of Movement.

Ileosa cannot be Grappled/Restrained, or Slowed.

LEGENDARY:
  • •Ice Shatter Rapier.

    Fly 12, then 3d8+15. On hit: Slowed. On crit: Restrained.

  • •Dominating Bolt.

    Choose a hero who hasn’t been Dominated. They suffer 4d12 psychic damage (ignoring defense). DC 19 WIL save or Dominated as well.

  • •Dominated.

    Rolls are made with disadvantage while Dominated. Ileosa spends your first action on each of your turns, moving, making a weapon attack, or casting a cantrip. Damage ends.

  • •Dirge of Doom.

    (1/Round) Fly 8, then (Reach 6) DC 19 WIL save or Frightened and 4d10 psychic damage. Half on save.

  • •Summon Fiends.

    (1/use) Summon 2/hero fiend minions (size d12) within Reach 6. They immediately move 6 and attack.

  • •Irresistible Dance.

    (1/Round, Range 20) Fly 8, then DC 19 WIL save or Incapacitated 1 round. On success, 6d4 psychic damage (ignores armor).

BLOODIED:

Ileosa’s Summon Fiends recharges.

LAST STAND:

Ileosa is dying! 200 more damage and she dies. Until then enemies that start within 6 spaces of her take 10 lightning damage.