Spell attacks have disadvantage on Ileosa.
Ileosa cannot be Grappled/Restrained, or Slowed.
- •Ice Shatter Rapier.
Fly 12, then 3d8+15. On hit: Slowed. On crit: Restrained.
- •Dominating Bolt.
Choose a hero who hasn’t been Dominated. They suffer 4d12 psychic damage (ignoring defense). DC 19 WIL save or Dominated as well.
- •Dominated.
Rolls are made with disadvantage while Dominated. Ileosa spends your first action on each of your turns, moving, making a weapon attack, or casting a cantrip. Damage ends.
- •Dirge of Doom.
(1/Round) Fly 8, then (Reach 6) DC 19 WIL save or Frightened and 4d10 psychic damage. Half on save.
- •Summon Fiends.
(1/use) Summon 2/hero fiend minions (size d12) within Reach 6. They immediately move 6 and attack.
- •Irresistible Dance.
(1/Round, Range 20) Fly 8, then DC 19 WIL save or Incapacitated 1 round. On success, 6d4 psychic damage (ignores armor).
Ileosa’s Summon Fiends recharges.
Ileosa is dying! 200 more damage and she dies. Until then enemies that start within 6 spaces of her take 10 lightning damage.