Phaerimm Agent
Lvl 13 large aberration - Melee
82125
Magic Resilience.
Advantage on saves VS magical effects and spells. Gains Resistance to attacks from Creature's it has Poisoned.
Teleport 6, then choose thrice.
- •Dread Stinger.3d6 (Vicious) Poison.
On Damage: Poisoned (magical healing ends)
- •Mindwarp Ray.2d6+2 Psychic.
(ignores Defense), Poisoned until the start of the phaerimm's next Turn.
- •Synaptic Static (1 use).
(Range 6, 6x6 Area) DC15 INT save or 3d6+20 Psychic and Poisoned until the start of the phaerimm's next Turn, half damage only on save. A Creature that fails the save has their Concentration broken.