Ordikon, The Mithral Mage
Level 13 Solo Mithral Skinned Mage
H240
INT++
Conductive Skin.
Ordikon is vulnerable to lightning damage. When he takes lightning damage, he stores it and on his next attack he deals an additional 2d12 lightning damage.
Mithral Skin.
Once per Round, due to Ordikon's metallic skin he can turn a crit into a normal hit.
After each hero's turn, choose one:
- •Mithral Strike.
Move 6, then 3d12 (Melee or Range 12). On crit: Dazed.
- •Gravity Pulse.
(1/Round) Teleport 20. Then each creature in Reach 4 makes a DC 16 STR save, taking 3d10 and knocked back 4. Half on save.
- •Cone of Cold Metal.
(1 use) Move 6, then (Cone 12) DC 16 DEX save or 8d8 damage and knocked Prone. Half on save.
BLOODIED:
At 120 HP Ordikon's Cone of Cold Metal recharges.