Nine Tailed Shadow Dragon
Level 7 Solo Huge Dragon
M200
All
Shadow Breath (1/encounter).
Fly up to 8 spaces into the air. At the start of your next turn, unleash a wave of shadow (Reach 12 AoE) dealing 3d10+10 damage, then land in any empty space within Reach.
Crush.
(Prone creature, Reach 2) 3d10+10, 1 Wound.
Tooth & Claw.
(Reach 2) Move 6, attack 2 creatures for 1d10+10 each, after every hit you may move 2.
Mighty Tail.
Knockback. (Cone 3) 1d10+10 damage (min 6), knockback 3 and prone.
Living Darkness.
The dragon can move through occupied spaces.
BLOODIED:
At 100 HP The Nine Tails is bloodied, Shadow breath recharges.
LAST STAND:
At 70 HP The Nine Tails is dying. He creates an 8x8 aura of magical darkness around him at all times. Enemies in the area have disadvantage. After resolving one of its attacks, the Nine Tails may immediately move up to 3 spaces.