Once per Round when a Primary die is rolled, you can adjust the result by 1 face. If it is odd, the Primary die is raised, but if it is even, it is lowered.
Advantage on Int, Wil, and Concentration saves.
- •Time Slip.2d8+10 Force.
On damage: No Reactions until the start of their next Turn and they become Prone at the end of their next Turn.
- •Befuddlement of the Ancient.
(Range 4) DC15 WIL save or Dazed, Slowed, and Poisoned for 1 minute. While a Creature is Dazed in this way, Time Slip becomes (2x) and Mupp's Speed becomes 8.
- •Dreamer's Trance (1 use).
(Concentration) Advantage on attacks and enemies suffer Disadvantage against his attacks that trigger saves. When Crit, the attacker must reroll the Primary die.
Mupp is an ancient Firbolg, the oldest sage in the clan after . When in his rejuvenated state after Befuddlement of the Ancient, he is able to remember that Velluvia was Archdruid of the Clan even before he was born, despite her ageless appearance.