When there are 2 or more creatures adjacent to Mortis, he takes one more action on each of his turn.
- •Scythe of Death.
5d10v slashing damage (crit on 8 or more).
- •Slaygore.
(1/round) Each creature in a 4x2 Cone takes 4d10n slashing damage and becomes Dazed for 1 round when it fails a DC 17 DEX save. Half damage only on save.
- •Killer Bees.
(1/round) Free action: shoot out 2 bees, each can hit any creature within Reach 6 (may target the same creature). Each target succeeds a DC 17 WIL save or takes 1d10n piercing damage and has Disadvantage on rolls for 1 round.
- •For all...
(1/encounter) Free reaction, triggered by Death comes...: Each creature within Reach 20 succeeds a DC 18 STR save or takes 4d20n necrotic damage and gains 2 Wounds. Half damage and 1 Wound on save.
At 150 HP, gain and use this action on the first turn of next round:
Death comes... (1/encounter) Gain 75 temp HP and Heavy armor for 1 round. If any temp HP remains after all heroes have taken their turn, use For All...
Mortis is dying! 140 damage until he's defeated. Until then, his attacks no longer miss on a 1 and he moves 8 spaces each turn instead.