Mortis
Level 14 Solo Humanoid
M300ALL+
Your loss, not mine.

When there are 2 or more creatures adjacent to Mortis, he takes one more action on each of his turn.

After each hero's turn, move 6 spaces and choose one:
  • •Scythe of Death.

    5d10v slashing damage (crit on 8 or more).

  • •Slaygore.

    (1/round) Each creature in a 4x2 Cone takes 4d10n slashing damage and becomes Dazed for 1 round when it fails a DC 17 DEX save. Half damage only on save.

  • •Killer Bees.

    (1/round) Free action: shoot out 2 bees, each can hit any creature within Reach 6 (may target the same creature). Each target succeeds a DC 17 WIL save or takes 1d10n piercing damage and has Disadvantage on rolls for 1 round.

  • •For all...

    (1/encounter) Free reaction, triggered by Death comes...: Each creature within Reach 20 succeeds a DC 18 STR save or takes 4d20n necrotic damage and gains 2 Wounds. Half damage and 1 Wound on save.

BLOODIED:

At 150 HP, gain and use this action on the first turn of next round:

Death comes... (1/encounter) Gain 75 temp HP and Heavy armor for 1 round. If any temp HP remains after all heroes have taken their turn, use For All...

LAST STAND:

Mortis is dying! 140 damage until he's defeated. Until then, his attacks no longer miss on a 1 and he moves 8 spaces each turn instead.