Targets suffer Dazed on hit from a non-minion demon when another Demon ally is adjacent to them.
Resistant to all magic damage from spells, gains a hellfire charge each time they are hit by a spell.
When Manok moves, they leap. Those within Reach 2 of where they land must make a STR Save DC 14 or take 5 Bludgeoning Damage and knocked prone.
- •Rend (2x).2d10+5.
On hit, pick either: target is Grappled or Knocked back spaces equal to primary die.
- •Hellfire Agony (1 Hellfire Charge).3d10+12.
Fire. Range 6: All creatures make a WIL Save DC 14. On Failure: Full damage and knocked back spaces equal to primary die. On success: take half and not knocked back.
- •Napalm Blasts (2 Hellfire Charges).4d10+12.
Fire. Range 10.
- •Absorb Energies.
Reach 6. Pulls enemies 2 spaces toward Manok. Manok then gains 1d4 charges.
Manoks are hellish brutes of the hells. Obsidian and brimstone are embedded into their fists with their ape like walking posture. Resulting in it them dealing heavier damage than most demons. Shifting between Threat Levels 2 or 3. One could be easy enough for a platoon to handle, but a large number of them could be a Threat Level 4.