Maestro Demon
Level 4 Solo Large Demon
44/hero
Will +
Entertain Us!
Summon 1/hero imps (d8 minions). Offer control of them in exchange for becoming a Performer. (Must move towards the Maestro heroes gain:)
(/1turn) action: All heroes' imps move and attack
After each Hero's Turn, use Entertain Us! and choose one:
- •Cappriccio.
3d10+5 Psychic. Performer ends
- •Staccato.
2d10 AoE to all adjacent creatures of imps, Performer ends.
- •Vivace.
Maestro's Imps move and attack
BLOODIED:
All imps abandon stage, heroes make a WIL Save DC 12 or become Performers
LAST STAND:
40 more damage until the grand finale! Until then, Capriccio ignores armor, can't be interposed and deals 1 wound.
The Maestro prefers to remain motionless and conduct his grand symphony. He also may go easy on those that follow his strict performance.
Having him move around may make him harder to outflank and maneuver.